Luxor play game3/15/2024 Luxor Evolved is a radical departure in play-style from other games in the series. An example of a "Super Powerup" in use, showcasing both destructive power and the player's upgraded scarab The first one unlocked, “Force of Sekhmet”, turns the player’s spheres into fireballs, “The Incarnation of Horus”, turns them into lightning bolts, and “The Aspect of Ra” turns them into “lightbeams” (lasers). Each of the three Super Powerups require six of their respective shards to activate, once all collected, the player’s scarab instantly transforms into an upgraded form featuring the given power-up for a short time, allowing for spheres to be destroyed at an extremely high rate. There are also “Super Powerups” unlocked over the course of play, which unlike all other collectables, spawn shards at fixed points within the level, and require the player to hit them with a sphere to be collected. This multiplier has a high limit, which can make for large amounts of points, but it resets completely to the base score when a single shot is missed. While the game is played, a multiplier can be earned in the background with fast and accurate shooting this multiplier increases points earned by both matches and collectables, leading to many treasures becoming highly valuable, especially in higher difficulties. Powerups spawn by scoring either three “chains” (marble-clearing shots) or “combos” (sets of spheres cleared with a single shot) without missing, and life collectables (displayed as hearts) spawn in when the player clears a sphere group that is five marbles or longer. Treasures spawn whenever a player clears all the marbles from a chain’s “vise” (displayed as a bug on-screen), with the bug exploding into various amounts of treasure depending on how far it was along the track. If any marble completely enters the pyramid, all chains are pushed far away from the pyramid and the player loses a life.Īs the player clears marbles, treasures, powerups, and life collectables will spawn and fall toward the player’s scarab to be collected. Rescuing is accomplished by matching a chain of three or more of the same color spheres, or by using various power-ups to clear spheres more indiscriminately. The player must “rescue” the spheres, using a marble-launching “winged scarab” that moves across the bottom of the screen. Typical of the Luxor series, each stage includes a series of scarabs pushing a line of spheres along a path toward an open pyramid. The objective of Luxor Evolved is similar to other marble-popping matching games such as PopCap Games’s Zuma. This title is the last fully original game of the series. Similarly to what PopCap Games had done when putting out a sequel to Zuma three years earlier, Luxor Evolved was a complete visual and design refresh of the Luxor series, taking the previous titles' staple Ancient Egypt thematics and combining them with a retro video game aesthetic, aiming to lure players in with eye-catching visual detail. Luxor Evolved is a tile-matching video game released in 2012 by MumboJumbo.
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